1965 Úrvalsdeild Season

30 games · 2 promotion-playoff teams

Final

Champion

KR Reykjavik

13 points · 5th Title

Last Title: 1963.0

Relegated

Fram Reykjavik

5 pts

Biggest Overachiever

IA Akranes

1.91 points above expected

13 points · 11.09 expected points

Biggest Disappointment

Fram Reykjavik

3.86 points below expected

5 points · 8.86 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 KR Reykjavik Champion 10 5 3 2 13 22 15 +7 11.21 +1.79
2 IA Akranes 10 6 1 3 13 24 16 +8 11.09 +1.91
3 Keflavik IF 10 4 3 3 11 18 15 +3 10.77 +0.23
4 Valur Reykjavik 10 4 1 5 9 21 22 -1 10.06 -1.06
5 IBA Akureyri 10 4 1 5 9 13 21 -8 8.01 +0.99
6 Fram Reykjavik Relegated 10 2 1 7 5 10 19 -9 8.86 -3.86

Tiebreakers

  • KA Reykjavik defeated IA Akranes 2-1 in a playoff to determine the champion.

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Promotion Playoff

The path the promotion-playoff teams took to determine the final promotion spot. The full Promotion / Relegation tab has matchup heatmaps and round-by-round simulation outcomes.

Finals

KR Reykjavik 2
IA Akranes 1

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 884 13 11.21 +1.79 79.5% 2 7 9 11 13 16 20
IA Akranes 880 13 11.09 +1.91 80.5% 1 7 9 11 13 16 20
Keflavik IF 857 11 10.77 +0.23 60.3% 1 6 9 11 13 15 20
Valur Reykjavik 816 9 10.06 -1.06 42.2% 0 5 8 10 12 15 20
Fram Reykjavik 766 5 8.86 -3.86 10.8% 0 4 7 9 11 13 19
IBA Akureyri 755 9 8.01 +0.99 71.0% 0 4 6 8 10 12 18

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IA KR KI VR
Fram Reykjavik
1-0-1
2.23
0-0-2
3.05
0-0-2
2.19
0-1-1
2.41
1-0-1
2.46
IA Akranes
1-0-1
3.43
1-1-0
3.60
2-0-0
2.74
0-0-2
2.98
2-0-0
3.06
IBA Akureyri
2-0-0
2.61
0-1-1
2.06
0-0-2
2.06
2-0-0
2.09
0-0-2
2.37
KR Reykjavik
2-0-0
3.48
0-0-2
2.92
2-0-0
3.60
0-2-0
2.93
1-1-0
3.10
Keflavik IF
1-1-0
3.25
2-0-0
2.68
0-0-2
3.57
0-2-0
2.73
1-0-1
3.09
Valur Reykjavik
1-0-1
3.20
0-0-2
2.60
2-0-0
3.29
0-1-1
2.56
1-0-1
2.57

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.75 +4.8
Allowed 0.41 -6.2
Differential 0.84 +3.8

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
05.00%6.67%3.33%15.00%
15.00%6.67%11.67%3.33%1.67%28.33%
26.67%11.67%6.67%5.00%1.67%1.67%33.33%
33.33%5.00%3.33%1.67%13.33%
41.67%1.67%1.67%5.00%
5+3.33%1.67%5.00%
Total15.00%28.33%33.33%13.33%5.00%5.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 1.80 +0.00
SD 1.29 1.29 1.93
CV 0.71 0.71
Max 5 5 +5
Min 0 0 -5

Games Played: 30

↓ Scored | Allowed →012345+Total
020.00%10.00%30.00%
110.00%40.00%50.00%
210.00%10.00%
310.00%10.00%
4
5+
Total40.00%50.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.00 1.90 -0.90
SD 0.94 1.20 1.66
CV 0.94 0.63
Max 3 5 +1
Min 0 1 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%20.00%30.00%
210.00%10.00%10.00%30.00%
320.00%20.00%
410.00%10.00%
5+10.00%10.00%
Total20.00%10.00%60.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.40 1.60 +0.80
SD 1.35 0.97 1.55
CV 0.56 0.60
Max 5 3 +3
Min 1 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
110.00%20.00%30.00%
210.00%20.00%10.00%10.00%50.00%
3
4
5+
Total20.00%20.00%20.00%20.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.30 2.10 -0.80
SD 0.82 1.66 2.15
CV 0.63 0.79
Max 2 5 +2
Min 0 0 -5

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%10.00%10.00%30.00%
210.00%10.00%10.00%10.00%40.00%
310.00%10.00%20.00%
4
5+10.00%10.00%
Total30.00%30.00%10.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.20 1.50 +0.70
SD 1.23 1.43 2.11
CV 0.56 0.96
Max 5 4 +5
Min 1 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%20.00%30.00%
120.00%20.00%
220.00%20.00%
310.00%10.00%
410.00%10.00%
5+10.00%10.00%
Total10.00%50.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.80 1.50 +0.30
SD 1.75 0.97 2.00
CV 0.97 0.65
Max 5 3 +5
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%10.00%
210.00%10.00%10.00%10.00%10.00%50.00%
310.00%10.00%20.00%
410.00%10.00%
5+
Total10.00%20.00%40.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.10 2.20 -0.10
SD 1.10 1.48 1.79
CV 0.52 0.67
Max 4 5 +2
Min 0 0 -3

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 IA Akranes 13 11.09 +1.91
2 KR Reykjavik 13 11.21 +1.79
3 IBA Akureyri 9 8.01 +0.99
4 Keflavik IF 11 10.77 +0.23
5 Valur Reykjavik 9 10.06 -1.06

Biggest Disappointments

# Team Actual Sim vsSim
1 Fram Reykjavik 5 8.86 -3.86
2 Valur Reykjavik 9 10.06 -1.06
3 Keflavik IF 11 10.77 +0.23
4 IBA Akureyri 9 8.01 +0.99
5 KR Reykjavik 13 11.21 +1.79

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 IA Akranes 6 Jun 14 – Aug 28 1 in 129
2 IBA Akureyri 2 Aug 15 – Aug 22 1 in 10
3 KR Reykjavik 4 Jun 20 – Jul 30 1 in 9
4 Fram Reykjavik 1 May 20 – May 20 1 in 5
5 Valur Reykjavik 2 Jun 10 – Jun 13 1 in 4

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 Fram Reykjavik 4 Jul 8 – Aug 15 1 in 23
2 Valur Reykjavik 4 Jul 12 – Sep 22 1 in 20
3 Keflavik IF 2 Jun 10 – Jun 13 1 in 10
4 IBA Akureyri 3 Jun 20 – Jul 18 1 in 9
5 IA Akranes 2 May 20 – May 23 1 in 9

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 IA Akranes 7 Jun 7 – Aug 28 1 in 30
2 IBA Akureyri 2 Jun 7 – Jun 13 1 in 5
3 Valur Reykjavik 4 May 30 – Jun 13 1 in 4
4 KR Reykjavik 4 Jun 20 – Jul 30 1 in 3
5 Keflavik IF 3 Jun 21 – Aug 15 1 in 3

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 Fram Reykjavik 8 May 23 – Aug 15 1 in 41
2 Keflavik IF 4 Jun 1 – Jun 21 1 in 14
3 IA Akranes 3 May 20 – Jun 7 1 in 6
4 Valur Reykjavik 4 Jul 12 – Sep 22 1 in 6
5 IBA Akureyri 3 Jun 20 – Jul 18 1 in 4

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
KR Reykjavik28.57%22.46%18.71%14.40%10.20%5.66%
IA Akranes27.63%22.75%18.57%14.62%10.50%5.93%
Keflavik IF20.79%20.87%20.19%17.09%12.88%8.18%
Valur Reykjavik13.52%17.23%18.81%18.99%17.95%13.50%
IBA Akureyri3.55%6.72%10.01%16.74%24.04%38.94%
Fram Reykjavik5.94%9.97%13.71%18.16%24.43%27.79%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+16.67%
Clear Edge
50.00%16.67%33.33%
Elo Value
Home Edge
100 Elo
0.010 goals per Elo point
058.45250
Scoring Tilt
Expected
+0.53 goals
Home-Tilted
-2+0.59+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
4.5
Open
1246
Champion Preseason Odds
29%
KR Reykjavik, 1st of 6
LongshotFavorite
Title Margin
Expected
0.00/gm
Photo Finish
00.190.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 2.2 * Some Luck: 2.2 to 3.29 * Lucky: 3.29 to 4.39 * Wild Swing: 4.39 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 1.15 * Close: 1.15 to 1.73 * Off: 1.73 to 2.3 * Way Off: 2.3 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.61 * A Surprise: 0.61 to 0.98 * Several Surprises: 0.98 to 1.34 * Many Surprises: 1.34 and up.
Luck Spread
Expected
2.00 points
As Expected
02.757
Average Finish Error
Expected
0.33
Pinpoint
01.443
Biggest Overachiever
Expected
80.54%
IA Akranes
5091.67%100
Biggest Underachiever
Expected
10.76%
Fram Reykjavik
08.33%50
Season Outliers
Expected
0 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
1 of 1
Several Surprises
00.61

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.15
Even
00.120.180.260.5
Noll-Scully
Coin-flip
0.96
Coin-Flip Parity
01.003
Interquartile Edge
63%
Slight Edge
50%60%70%80%100%
Best vs. Worst
Baseline
68%
Even
50%71%100%
Close Games
Expected
63%
Very Frequent
0%56%100%
Blowouts
Expected
13%
Occasional
0%20%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.59
Predictable
00.592
Matchup Imbalance
0.28
Lopsided
00.10.180.280.5
Strangeness
Expected
0.53
Very Predictable
01.002
Repeatability
0.88
Near-Lock
00.30.60.851
Upset Rate
Expected
30%
As Expected
0%30%50%
Clear Favorite Upset Rate
Expected
28%
Shaky Favorites
0%24%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.25 * Near Noise Ceiling: 0.25 to 0.38 * Above Noise: 0.38 to 0.51 * Well Above Noise: 0.51 and up.
Probability calibration
0.76
Excellent
0.010.050.10.51
Calibration slope
Ideal
1.27
Underconfident
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.049
Well Within Noise
00.2530.6

Stochastic Promotion/Relegation Outcomes

Across 100,000 regular-season simulations from preseason Elo, the probability of each team's next-season outcome — promotion-positive outcomes on the left, relegation-positive on the right. The round buttons switch to heatmaps of how often each pair of teams met in that round of the playoff across the simulations, since every iteration produces a different field.

Team Same level Direct relegation
KR Reykjavik 94.34% 5.66%
IA Akranes 94.07% 5.93%
Keflavik IF 91.82% 8.18%
Valur Reykjavik 86.50% 13.50%
Fram Reykjavik 72.21% 27.79%
IBA Akureyri 61.06% 38.94%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1965-05-20 Fram Reykjavik L 2-3 864 793 61.5% 16.7% 21.8% -6.0 0
1965-05-20 @ IA Akranes W 3-2 793 864 21.8% 16.7% 61.5% +5.9 2
1965-05-23 Fram Reykjavik W 2-1 763 799 48.7% 17.1% 34.2% +3.7 2
1965-05-23 @ IBA Akureyri L 1-2 799 763 34.2% 17.1% 48.7% -3.7 2
1965-05-23 IA Akranes W 2-1 856 858 53.0% 17.0% 29.9% +3.3 2
1965-05-23 @ Keflavik IF L 1-2 858 856 29.9% 17.0% 53.0% -3.3 0
1965-05-30 IBA Akureyri W 4-2 819 766 59.6% 16.8% 23.6% +4.2 2
1965-05-30 @ Valur Reykjavik L 2-4 766 819 23.6% 16.8% 59.6% -4.2 2
1965-06-01 KR Reykjavik D 1-1 859 863 52.8% 17.0% 30.2% -0.6 3
1965-06-01 @ Keflavik IF D 1-1 863 859 30.2% 17.0% 52.8% +0.6 1
1965-06-04 KR Reykjavik D 2-2 824 864 48.1% 17.1% 34.8% -0.2 3
1965-06-04 @ Valur Reykjavik D 2-2 864 824 34.8% 17.1% 48.1% +0.2 2
1965-06-07 IA Akranes D 2-2 762 855 40.8% 17.1% 42.1% +0.0 3
1965-06-07 @ IBA Akureyri D 2-2 855 762 42.1% 17.1% 40.8% -0.0 1
1965-06-08 KR Reykjavik L 1-2 795 864 44.1% 17.1% 38.8% -4.6 2
1965-06-08 @ Fram Reykjavik W 2-1 864 795 38.8% 17.1% 44.1% +4.6 4
1965-06-10 Keflavik IF W 2-0 823 858 48.8% 17.1% 34.1% +7.5 5
1965-06-10 @ Valur Reykjavik L 0-2 858 823 34.1% 17.1% 48.8% -7.5 3
1965-06-13 IBA Akureyri L 0-1 851 762 63.3% 16.6% 20.1% -6.8 3
1965-06-13 @ Keflavik IF W 1-0 762 851 20.1% 16.6% 63.3% +6.8 5
1965-06-13 Fram Reykjavik W 2-1 831 790 58.2% 16.9% 24.9% +2.8 7
1965-06-13 @ Valur Reykjavik L 1-2 790 831 24.9% 16.9% 58.2% -2.8 2
1965-06-14 IA Akranes L 2-3 869 855 55.1% 17.0% 28.0% -5.4 4
1965-06-14 @ KR Reykjavik W 3-2 855 869 28.0% 17.0% 55.1% +5.4 3
1965-06-20 Valur Reykjavik W 3-2 860 834 56.5% 17.0% 26.5% +2.9 5
1965-06-20 @ IA Akranes L 2-3 834 860 26.5% 17.0% 56.5% -2.8 7
1965-06-20 KR Reykjavik L 1-3 769 863 40.5% 17.1% 42.4% -7.5 5
1965-06-20 @ IBA Akureyri W 3-1 863 769 42.4% 17.1% 40.5% +7.5 6
1965-06-21 Keflavik IF D 1-1 787 844 45.8% 17.1% 37.1% -0.2 3
1965-06-21 @ Fram Reykjavik D 1-1 844 787 37.1% 17.1% 45.8% +0.2 4
1965-06-21 Valur Reykjavik L 1-3 762 831 44.1% 17.1% 38.8% -8.0 5
1965-06-21 @ IBA Akureyri W 3-1 831 762 38.8% 17.1% 44.1% +8.0 9
1965-07-08 Fram Reykjavik W 5-0 844 787 60.0% 16.8% 23.2% +12.4 6
1965-07-08 @ Keflavik IF L 0-5 787 844 23.2% 16.8% 60.0% -12.5 3
1965-07-12 Valur Reykjavik W 2-0 871 839 57.2% 16.9% 25.9% +5.9 8
1965-07-12 @ KR Reykjavik L 0-2 839 871 25.9% 16.9% 57.2% -5.9 9
1965-07-18 IBA Akureyri W 5-0 877 754 66.5% 16.4% 17.1% +9.4 10
1965-07-18 @ KR Reykjavik L 0-5 754 877 17.1% 16.4% 66.5% -9.4 5
1965-07-19 IA Akranes L 0-1 775 863 41.4% 17.1% 41.5% -4.6 3
1965-07-19 @ Fram Reykjavik W 1-0 863 775 41.5% 17.1% 41.4% +4.7 7
1965-07-30 Fram Reykjavik W 1-0 886 770 65.9% 16.4% 17.7% +2.2 12
1965-07-30 @ KR Reykjavik L 0-1 770 886 17.7% 16.4% 65.9% -2.2 3
1965-08-12 IA Akranes L 2-5 833 868 48.8% 17.1% 34.1% -10.7 9
1965-08-12 @ Valur Reykjavik W 5-2 868 833 34.1% 17.1% 48.8% +10.7 9
1965-08-15 IBA Akureyri L 1-2 768 744 56.2% 17.0% 26.8% -5.8 3
1965-08-15 @ Fram Reykjavik W 2-1 744 768 26.8% 17.0% 56.2% +5.8 7
1965-08-15 Valur Reykjavik W 4-3 857 822 57.5% 16.9% 25.6% +2.7 8
1965-08-15 @ Keflavik IF L 3-4 822 857 25.6% 16.9% 57.5% -2.7 9
1965-08-21 KR Reykjavik W 4-1 878 888 52.0% 17.1% 30.9% +8.4 11
1965-08-21 @ IA Akranes L 1-4 888 878 30.9% 17.1% 52.0% -8.4 12
1965-08-22 Keflavik IF W 2-0 750 859 38.4% 17.1% 44.6% +9.3 9
1965-08-22 @ IBA Akureyri L 0-2 859 750 44.6% 17.1% 38.4% -9.3 8
1965-08-28 IBA Akureyri W 2-0 887 759 66.9% 16.4% 16.8% +4.0 13
1965-08-28 @ IA Akranes L 0-2 759 887 16.8% 16.4% 66.9% -4.0 9
1965-09-18 Keflavik IF L 1-2 891 850 58.1% 16.9% 25.0% -5.9 13
1965-09-18 @ IA Akranes W 2-1 850 891 25.0% 16.9% 58.1% +6.0 10
1965-09-22 Valur Reykjavik W 2-1 762 820 45.7% 17.1% 37.2% +4.0 5
1965-09-22 @ Fram Reykjavik L 1-2 820 762 37.2% 17.1% 45.7% -4.0 9
1965-09-26 Keflavik IF D 3-3 880 856 56.2% 17.0% 26.8% -0.5 13
1965-09-26 @ KR Reykjavik D 3-3 856 880 26.8% 17.0% 56.2% +0.5 11

Playoff Game Log

Every playoff game for the team selected at the top of the tab (empty if they didn't reach the postseason). Sort any column by clicking its header. @ before an opponent name indicates an away game; the record column shows the team's running playoff record.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Record
1965-10-03 IA Akranes W 2-1 880 885 40.7% 17.1% 42.2% +4.5 1-0
1965-10-03 @ KR Reykjavik L 1-2 885 880 42.2% 17.1% 40.7% -4.5 0-1

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1965-06-13 20.11% IBA Akureyri 762 1 @ Keflavik IF 851 0
2 1965-05-20 21.77% Fram Reykjavik 793 3 @ IA Akranes 864 2
3 1965-09-18 24.96% Keflavik IF 850 2 @ IA Akranes 891 1
4 1965-08-15 26.84% IBA Akureyri 744 2 @ Fram Reykjavik 768 1
5 1965-06-14 27.95% IA Akranes 855 3 @ KR Reykjavik 869 2
6 1965-08-12 34.06% IA Akranes 868 5 @ Valur Reykjavik 833 2
7 1965-08-22 38.38% @ IBA Akureyri 750 2 Keflavik IF 859 0
8 1965-06-21 38.81% Valur Reykjavik 831 3 @ IBA Akureyri 762 1
9 1965-06-08 38.82% KR Reykjavik 864 2 @ Fram Reykjavik 795 1
10 1965-10-03 * 40.71% @ KR Reykjavik 880 2 IA Akranes 885 1

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1965-07-08 12.46 @ Keflavik IF 5 844 59.99% Fram Reykjavik 0 787 23.20% 16.81%
2 1965-08-12 10.74 IA Akranes 5 868 34.06% @ Valur Reykjavik 2 833 48.84% 17.09%
3 1965-07-18 9.42 @ KR Reykjavik 5 877 66.50% IBA Akureyri 0 754 17.12% 16.38%
4 1965-08-22 9.34 @ IBA Akureyri 2 750 38.38% Keflavik IF 0 859 44.57% 17.05%
5 1965-08-21 8.40 @ IA Akranes 4 878 52.04% KR Reykjavik 1 888 30.91% 17.05%
6 1965-06-21 8.02 Valur Reykjavik 3 831 38.81% @ IBA Akureyri 1 762 44.09% 17.10%
7 1965-06-10 7.47 @ Valur Reykjavik 2 823 48.78% Keflavik IF 0 858 34.13% 17.09%
8 1965-06-20 7.47 KR Reykjavik 3 863 42.41% @ IBA Akureyri 1 769 40.51% 17.08%
9 1965-06-13 6.84 IBA Akureyri 1 762 20.11% @ Keflavik IF 0 851 63.27% 16.63%
10 1965-05-20 5.95 Fram Reykjavik 3 793 21.77% @ IA Akranes 2 864 61.50% 16.73%
11 1965-09-18 5.95 Keflavik IF 2 850 24.96% @ IA Akranes 1 891 58.15% 16.89%
12 1965-07-12 5.87 @ KR Reykjavik 2 871 57.19% Valur Reykjavik 0 839 25.89% 16.92%
13 1965-08-15 5.76 IBA Akureyri 2 744 26.84% @ Fram Reykjavik 1 768 56.21% 16.96%
14 1965-06-14 5.36 IA Akranes 3 855 27.95% @ KR Reykjavik 2 869 55.06% 16.99%
15 1965-07-19 4.66 IA Akranes 1 863 41.51% @ Fram Reykjavik 0 775 41.40% 17.09%
16 1965-06-08 4.63 KR Reykjavik 2 864 38.82% @ Fram Reykjavik 1 795 44.07% 17.10%
17 1965-10-03 * 4.46 @ KR Reykjavik 2 880 40.71% IA Akranes 1 885 42.18% 17.11%
18 1965-05-30 4.19 @ Valur Reykjavik 4 819 59.55% IBA Akureyri 2 766 23.63% 16.83%
19 1965-09-22 4.01 @ Fram Reykjavik 2 762 45.73% Valur Reykjavik 1 820 37.16% 17.11%
20 1965-08-28 3.95 @ IA Akranes 2 887 66.87% IBA Akureyri 0 759 16.79% 16.35%
21 1965-05-23 3.74 @ IBA Akureyri 2 763 48.66% Fram Reykjavik 1 799 34.25% 17.10%
22 1965-05-23 3.34 @ Keflavik IF 2 856 53.02% IA Akranes 1 858 29.94% 17.04%
23 1965-06-20 2.85 @ IA Akranes 3 860 56.52% Valur Reykjavik 2 834 26.53% 16.95%
24 1965-06-13 2.84 @ Valur Reykjavik 2 831 58.16% Fram Reykjavik 1 790 24.95% 16.89%
25 1965-08-15 2.69 @ Keflavik IF 4 857 57.47% Valur Reykjavik 3 822 25.61% 16.91%