1967 Úrvalsdeild Season

30 games · 2 promotion-playoff teams

Final

Champion

Valur Reykjavik

14 points · 3rd Title

Last Title: 1966.0

Relegated

IA Akranes

4 pts

Biggest Overachiever

Fram Reykjavik

3.84 points above expected

14 points · 10.16 expected points

Biggest Disappointment

KR Reykjavik

3.09 points below expected

7 points · 10.09 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 Valur Reykjavik Champion 10 6 2 2 14 20 16 +4 11.71 +2.29
2 Fram Reykjavik 10 5 4 1 14 15 11 +4 10.16 +3.84
3 IBA Akureyri 10 6 1 3 13 21 11 +10 10.72 +2.28
4 Keflavik IF 10 3 2 5 8 9 13 -4 10.99 -2.99
5 KR Reykjavik 10 3 1 6 7 15 18 -3 10.09 -3.09
6 IA Akranes Relegated 10 2 0 8 4 9 20 -11 6.32 -2.32

Tiebreakers

  • Valur Reykjavik defeated Fram Reykjavik 2-0 in a playoff to determine the champion.

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Promotion Playoff

The path the promotion-playoff teams took to determine the final promotion spot. The full Promotion / Relegation tab has matchup heatmaps and round-by-round simulation outcomes.

Finals

Valur Reykjavik 2
Fram Reykjavik 0

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
Valur Reykjavik 1055 14 11.71 +2.29 83.9% 1 7 10 12 14 16 20
IBA Akureyri 1044 13 10.72 +2.28 84.4% 1 6 9 11 13 15 20
Fram Reykjavik 944 14 10.16 +3.84 93.7% 1 6 8 10 12 15 20
Keflavik IF 923 8 10.99 -2.99 18.7% 1 6 9 11 13 15 20
KR Reykjavik 877 7 10.09 -3.09 17.7% 0 6 8 10 12 15 20
IA Akranes 821 4 6.32 -2.32 26.3% 0 2 4 6 8 11 17

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IA KR KI VR
Fram Reykjavik
2-0-0
3.74
1-0-1
2.52
2-0-0
3.23
0-2-0
2.64
0-2-0
2.21
IA Akranes
0-0-2
1.92
0-0-2
1.76
1-0-1
1.58
1-0-1
1.72
0-0-2
1.66
IBA Akureyri
1-0-1
3.13
2-0-0
3.90
1-1-0
3.04
1-0-1
2.65
1-0-1
2.48
KR Reykjavik
0-0-2
2.43
1-0-1
4.08
0-1-1
2.62
1-0-1
2.54
1-0-1
2.59
Keflavik IF
0-2-0
3.02
1-0-1
3.94
1-0-1
3.01
1-0-1
3.11
0-0-2
2.55
Valur Reykjavik
0-2-0
3.44
2-0-0
4.00
1-0-1
3.18
1-0-1
3.07
2-0-0
3.11

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.62 +6.5
Allowed 0.55 -8.3
Differential 0.84 +5.2

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
06.67%8.33%5.00%20.00%
18.33%6.67%13.33%5.00%1.67%3.33%38.33%
25.00%13.33%3.33%1.67%3.33%26.67%
35.00%1.67%6.67%
41.67%3.33%5.00%
5+3.33%3.33%
Total20.00%38.33%26.67%6.67%5.00%3.33%100%

Summary Statistics

Scored Allowed Difference
Mean 1.48 1.48 +0.00
SD 1.23 1.23 1.72
CV 0.83 0.83
Max 5 5 +4
Min 0 0 -4

Games Played: 30

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
120.00%20.00%
240.00%10.00%50.00%
310.00%10.00%
4
5+
Total10.00%70.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.50 1.10 +0.40
SD 0.97 0.57 0.70
CV 0.65 0.52
Max 3 2 +1
Min 0 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%20.00%
110.00%30.00%10.00%10.00%10.00%70.00%
210.00%10.00%
3
4
5+
Total20.00%20.00%30.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.90 2.00 -1.10
SD 0.57 1.63 1.73
CV 0.63 0.82
Max 2 5 +2
Min 0 0 -4

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%30.00%40.00%
210.00%10.00%
320.00%20.00%
410.00%10.00%
5+10.00%10.00%
Total20.00%50.00%30.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.10 1.10 +1.00
SD 1.60 0.74 1.76
CV 0.76 0.67
Max 5 2 +4
Min 0 0 -1

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%20.00%30.00%
110.00%10.00%10.00%30.00%
210.00%10.00%20.00%
310.00%10.00%
4
5+10.00%10.00%
Total20.00%20.00%30.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.50 1.80 -0.30
SD 1.58 1.32 2.06
CV 1.05 0.73
Max 5 4 +4
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%20.00%10.00%40.00%
110.00%10.00%10.00%30.00%
210.00%10.00%10.00%30.00%
3
4
5+
Total30.00%40.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 0.90 1.30 -0.40
SD 0.88 1.34 1.43
CV 0.97 1.03
Max 2 4 +2
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%10.00%10.00%10.00%40.00%
210.00%20.00%10.00%40.00%
3
420.00%20.00%
5+
Total20.00%30.00%40.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.00 1.60 +0.40
SD 1.15 1.43 1.84
CV 0.58 0.89
Max 4 5 +2
Min 1 0 -4

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 Fram Reykjavik 14 10.16 +3.84
2 Valur Reykjavik 14 11.71 +2.29
3 IBA Akureyri 13 10.72 +2.28
4 IA Akranes 4 6.32 -2.32
5 Keflavik IF 8 10.99 -2.99

Biggest Disappointments

# Team Actual Sim vsSim
1 KR Reykjavik 7 10.09 -3.09
2 Keflavik IF 8 10.99 -2.99
3 IA Akranes 4 6.32 -2.32
4 IBA Akureyri 13 10.72 +2.28
5 Valur Reykjavik 14 11.71 +2.29

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 IBA Akureyri 6 Jun 18 – Aug 2 1 in 108
2 IA Akranes 1 Jul 16 – Jul 16 1 in 7
3 Fram Reykjavik 3 Jul 27 – Sep 9 1 in 7
4 KR Reykjavik 2 Jun 5 – Jun 14 1 in 5
5 Valur Reykjavik 2 Jun 4 – Jun 10 1 in 3

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 KR Reykjavik 5 Jul 10 – Aug 28 1 in 186
2 IA Akranes 6 Jun 4 – Jul 9 1 in 29
3 Keflavik IF 2 Jul 30 – Sep 10 1 in 10
4 IBA Akureyri 3 May 27 – Jun 10 1 in 9
5 Valur Reykjavik 1 Jun 26 – Jun 26 1 in 3

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Fram Reykjavik 6 Jun 4 – Jul 17 1 in 36
2 IBA Akureyri 7 Jun 18 – Sep 3 1 in 19
3 Valur Reykjavik 4 Jun 4 – Jun 18 1 in 5
4 IA Akranes 1 Jul 16 – Jul 16 1 in 3
5 KR Reykjavik 2 Jun 5 – Jun 14 1 in 3

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 KR Reykjavik 6 Jul 10 – Sep 3 1 in 28
2 Keflavik IF 4 Jun 18 – Jul 16 1 in 9
3 IA Akranes 6 Jun 4 – Jul 9 1 in 6
4 Fram Reykjavik 4 Jun 27 – Jul 23 1 in 6
5 IBA Akureyri 3 May 27 – Jun 10 1 in 3

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
Valur Reykjavik30.91%22.81%17.94%14.87%9.63%3.84%
Fram Reykjavik15.66%17.81%18.69%19.36%19.39%9.09%
IBA Akureyri21.77%21.93%19.52%17.50%13.44%5.84%
Keflavik IF18.52%20.26%19.79%18.77%16.42%6.24%
KR Reykjavik12.24%15.01%19.32%20.70%22.70%10.03%
IA Akranes0.90%2.18%4.74%8.80%18.42%64.96%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+3.33%
No Edge
43.33%16.67%40.00%
Elo Value
Home Edge: 11.59 Elo pts.
318 Elo
0.003 goals per Elo point
0800
Scoring Tilt
Expected
+0.10 goals
Neutral
-2+0.04+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
4.6
Open
1246
Champion Preseason Odds
31%
Valur Reykjavik, 1st of 6
LongshotFavorite
Title Margin
Expected
0.00/gm
Photo Finish
00.190.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 2.2 * Some Luck: 2.2 to 3.3 * Lucky: 3.3 to 4.41 * Wild Swing: 4.41 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 1.07 * Close: 1.07 to 1.6 * Off: 1.6 to 2.14 * Way Off: 2.14 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.5 * A Surprise: 0.5 to 0.8 * Several Surprises: 0.8 to 1.1 * Many Surprises: 1.1 and up.
Luck Spread
Expected
2.86 points
Some Luck
02.757
Average Finish Error
Expected
0.67
Pinpoint
01.343
Biggest Overachiever
Expected
93.66%
Fram Reykjavik
5091.67%100
Biggest Underachiever
Expected
17.70%
KR Reykjavik
08.33%50
Season Outliers
Expected
0 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.41

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.21
Top-Heavy
00.120.180.260.5
Noll-Scully
Coin-flip
1.34
Moderate Separation
01.003
Interquartile Edge
67%
Slight Edge
50%60%70%80%100%
Best vs. Worst
Baseline
78%
Clear Edge
50%80%100%
Close Games
Expected
63%
Very Frequent
0%61%100%
Blowouts
Expected
10%
Occasional
0%15%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.59
Predictable
00.592
Matchup Imbalance
0.28
Notable Separation
00.10.180.280.5
Strangeness
Expected
1.07
As Expected
01.002
Repeatability
0.23
Weak Carryover
00.30.60.851
Upset Rate
Expected
27%
As Expected
0%30%50%
Clear Favorite Upset Rate
Expected
22%
As Expected
0%25%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.29 * Near Noise Ceiling: 0.29 to 0.44 * Above Noise: 0.44 to 0.59 * Well Above Noise: 0.59 and up.
Probability calibration
0.62
Excellent
0.010.050.10.51
Calibration slope
Ideal
0.91
Calibrated
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.126
Well Within Noise
00.2930.8

Stochastic Promotion/Relegation Outcomes

Across 100,000 regular-season simulations from preseason Elo, the probability of each team's next-season outcome — promotion-positive outcomes on the left, relegation-positive on the right. The round buttons switch to heatmaps of how often each pair of teams met in that round of the playoff across the simulations, since every iteration produces a different field.

Team Same level Direct relegation
Valur Reykjavik 96.16% 3.84%
IBA Akureyri 94.16% 5.84%
Keflavik IF 93.76% 6.24%
Fram Reykjavik 90.91% 9.09%
KR Reykjavik 89.97% 10.03%
IA Akranes 35.04% 64.96%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1967-05-27 IBA Akureyri W 2-1 1000 931 53.2% 17.1% 29.8% +13.5 2
1967-05-27 @ Keflavik IF L 1-2 931 1000 29.8% 17.1% 53.2% -13.5 0
1967-06-04 Fram Reykjavik L 1-2 917 912 44.6% 17.1% 38.3% -19.0 0
1967-06-04 @ IBA Akureyri W 2-1 912 917 38.3% 17.1% 44.6% +19.0 2
1967-06-04 IA Akranes W 1-0 993 877 58.7% 17.0% 24.3% +12.0 2
1967-06-04 @ Valur Reykjavik L 0-1 877 993 24.3% 17.0% 58.7% -12.0 0
1967-06-05 Keflavik IF W 1-0 951 1013 35.2% 17.1% 47.8% +21.4 2
1967-06-05 @ KR Reykjavik L 0-1 1013 951 47.8% 17.1% 35.2% -21.4 2
1967-06-10 Keflavik IF L 0-1 865 992 27.0% 17.0% 56.0% -13.2 0
1967-06-10 @ IA Akranes W 1-0 992 865 56.0% 17.0% 27.0% +13.2 4
1967-06-10 IBA Akureyri W 2-1 1005 898 57.7% 17.0% 25.3% +11.7 4
1967-06-10 @ Valur Reykjavik L 1-2 898 1005 25.3% 17.0% 57.7% -11.7 0
1967-06-13 Valur Reykjavik D 2-2 931 1017 32.1% 17.1% 50.9% +1.4 3
1967-06-13 @ Fram Reykjavik D 2-2 1017 931 50.9% 17.1% 32.1% -1.4 5
1967-06-14 KR Reykjavik L 1-3 852 972 27.7% 17.0% 55.2% -22.0 0
1967-06-14 @ IA Akranes W 3-1 972 852 55.2% 17.0% 27.7% +22.0 4
1967-06-18 Fram Reykjavik L 1-2 830 933 29.9% 17.1% 53.0% -13.6 0
1967-06-18 @ IA Akranes W 2-1 933 830 53.0% 17.1% 29.9% +13.6 5
1967-06-18 Valur Reykjavik L 0-2 1005 1016 42.4% 17.1% 40.4% -36.5 4
1967-06-18 @ Keflavik IF W 2-0 1016 1005 40.4% 17.1% 42.4% +36.5 7
1967-06-18 IBA Akureyri L 1-3 994 886 57.8% 17.0% 25.2% -41.7 4
1967-06-18 @ KR Reykjavik W 3-1 886 994 25.2% 17.0% 57.8% +41.7 2
1967-06-26 Valur Reykjavik W 5-1 953 1052 30.4% 17.1% 52.6% +69.6 6
1967-06-26 @ KR Reykjavik L 1-5 1052 953 52.6% 17.1% 30.4% -69.6 7
1967-06-27 Keflavik IF D 1-1 946 969 40.7% 17.1% 42.2% +0.1 6
1967-06-27 @ Fram Reykjavik D 1-1 969 946 42.2% 17.1% 40.7% -0.1 5
1967-06-27 IA Akranes W 4-1 928 816 58.2% 17.0% 24.8% +28.2 4
1967-06-27 @ IBA Akureyri L 1-4 816 928 24.8% 17.0% 58.2% -28.2 0
1967-07-09 IBA Akureyri L 1-5 788 956 22.5% 17.0% 60.5% -33.4 0
1967-07-09 @ IA Akranes W 5-1 956 788 60.5% 17.0% 22.5% +33.4 6
1967-07-09 Fram Reykjavik D 0-0 969 946 47.0% 17.1% 35.9% -1.2 6
1967-07-09 @ Keflavik IF D 0-0 946 969 35.9% 17.1% 47.0% +1.2 7
1967-07-10 KR Reykjavik W 4-2 982 1022 38.2% 17.1% 44.6% +29.5 9
1967-07-10 @ Valur Reykjavik L 2-4 1022 982 44.6% 17.1% 38.2% -29.5 6
1967-07-16 Keflavik IF W 3-1 990 967 47.0% 17.1% 35.9% +27.4 8
1967-07-16 @ IBA Akureyri L 1-3 967 990 35.9% 17.1% 47.0% -27.4 6
1967-07-16 IA Akranes L 0-2 993 755 69.7% 16.8% 13.6% -58.1 6
1967-07-16 @ KR Reykjavik W 2-0 755 993 13.6% 16.8% 69.7% +58.1 2
1967-07-17 Fram Reykjavik D 1-1 1012 948 52.6% 17.1% 30.4% -2.3 10
1967-07-17 @ Valur Reykjavik D 1-1 948 1012 30.4% 17.1% 52.6% +2.3 8
1967-07-23 IBA Akureyri L 0-1 950 1017 34.5% 17.1% 48.4% -16.2 8
1967-07-23 @ Fram Reykjavik W 1-0 1017 950 48.4% 17.1% 34.5% +16.2 10
1967-07-23 Valur Reykjavik L 1-2 813 1010 19.7% 16.9% 63.4% -9.4 2
1967-07-23 @ IA Akranes W 2-1 1010 813 63.4% 16.9% 19.7% +9.4 12
1967-07-23 KR Reykjavik W 2-0 940 935 44.6% 17.1% 38.2% +33.4 8
1967-07-23 @ Keflavik IF L 0-2 935 940 38.2% 17.1% 44.6% -33.4 6
1967-07-27 KR Reykjavik W 2-1 934 901 48.4% 17.1% 34.5% +15.3 10
1967-07-27 @ Fram Reykjavik L 1-2 901 934 34.5% 17.1% 48.4% -15.3 6
1967-07-30 IA Akranes L 0-1 973 803 64.1% 16.9% 19.0% -28.3 8
1967-07-30 @ Keflavik IF W 1-0 803 973 19.0% 16.9% 64.1% +28.3 4
1967-08-02 Valur Reykjavik W 2-1 1033 1019 45.9% 17.1% 37.0% +16.2 12
1967-08-02 @ IBA Akureyri L 1-2 1019 1033 37.0% 17.1% 45.9% -16.2 12
1967-08-28 Fram Reykjavik L 2-3 886 949 35.1% 17.1% 47.8% -14.8 6
1967-08-28 @ KR Reykjavik W 3-2 949 886 47.8% 17.1% 35.1% +14.7 12
1967-09-03 KR Reykjavik D 0-0 1050 871 64.9% 16.9% 18.2% -5.6 13
1967-09-03 @ IBA Akureyri D 0-0 871 1050 18.2% 16.9% 64.9% +5.6 7
1967-09-09 IA Akranes W 2-1 964 832 60.4% 17.0% 22.6% +10.6 14
1967-09-09 @ Fram Reykjavik L 1-2 832 964 22.6% 17.0% 60.4% -10.6 4
1967-09-10 Keflavik IF W 4-2 1003 945 51.7% 17.1% 31.2% +21.8 14
1967-09-10 @ Valur Reykjavik L 2-4 945 1003 31.2% 17.1% 51.7% -21.8 8

Playoff Game Log

Every playoff game for the team selected at the top of the tab (empty if they didn't reach the postseason). Sort any column by clicking its header. @ before an opponent name indicates an away game; the record column shows the team's running playoff record.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Record
1967-09-17 Fram Reykjavik W 2-0 1025 974 48.5% 17.1% 34.4% +30.6 1-0
1967-09-17 @ Valur Reykjavik L 0-2 974 1025 34.4% 17.1% 48.5% -30.6 0-1

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1967-07-16 13.57% IA Akranes 755 2 @ KR Reykjavik 993 0
2 1967-07-30 18.97% IA Akranes 803 1 @ Keflavik IF 973 0
3 1967-06-18 25.20% IBA Akureyri 886 3 @ KR Reykjavik 994 1
4 1967-06-26 30.36% @ KR Reykjavik 953 5 Valur Reykjavik 1052 1
5 1967-06-05 35.16% @ KR Reykjavik 951 1 Keflavik IF 1013 0
6 1967-07-10 38.24% @ Valur Reykjavik 982 4 KR Reykjavik 1022 2
7 1967-06-04 38.26% Fram Reykjavik 912 2 @ IBA Akureyri 917 1
8 1967-06-18 40.44% Valur Reykjavik 1016 2 @ Keflavik IF 1005 0

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1967-06-26 69.58 @ KR Reykjavik 5 953 30.36% Valur Reykjavik 1 1052 52.57% 17.06%
2 1967-07-16 58.13 IA Akranes 2 755 13.57% @ KR Reykjavik 0 993 69.66% 16.76%
3 1967-06-18 41.66 IBA Akureyri 3 886 25.20% @ KR Reykjavik 1 994 57.77% 17.03%
4 1967-06-18 36.46 Valur Reykjavik 2 1016 40.44% @ Keflavik IF 0 1005 42.45% 17.11%
5 1967-07-23 33.43 @ Keflavik IF 2 940 44.65% KR Reykjavik 0 935 38.25% 17.11%
6 1967-07-09 33.39 IBA Akureyri 5 956 60.54% @ IA Akranes 1 788 22.48% 16.97%
7 1967-09-17 * 30.60 @ Valur Reykjavik 2 1025 48.47% Fram Reykjavik 0 974 34.44% 17.09%
8 1967-07-10 29.48 @ Valur Reykjavik 4 982 38.24% KR Reykjavik 2 1022 44.65% 17.10%
9 1967-07-30 28.29 IA Akranes 1 803 18.97% @ Keflavik IF 0 973 64.11% 16.92%
10 1967-06-27 28.20 @ IBA Akureyri 4 928 58.21% IA Akranes 1 816 24.77% 17.02%
11 1967-07-16 27.43 @ IBA Akureyri 3 990 47.03% Keflavik IF 1 967 35.87% 17.10%
12 1967-06-14 22.01 KR Reykjavik 3 972 55.22% @ IA Akranes 1 852 27.74% 17.04%
13 1967-09-10 21.79 @ Valur Reykjavik 4 1003 51.72% Keflavik IF 2 945 31.20% 17.08%
14 1967-06-05 21.40 @ KR Reykjavik 1 951 35.16% Keflavik IF 0 1013 47.75% 17.09%
15 1967-06-04 19.02 Fram Reykjavik 2 912 38.26% @ IBA Akureyri 1 917 44.63% 17.11%
16 1967-07-23 16.25 IBA Akureyri 1 1017 48.42% @ Fram Reykjavik 0 950 34.49% 17.09%
17 1967-08-02 16.25 @ IBA Akureyri 2 1033 45.93% Valur Reykjavik 1 1019 36.97% 17.10%
18 1967-07-27 15.34 @ Fram Reykjavik 2 934 48.37% KR Reykjavik 1 901 34.54% 17.10%
19 1967-08-28 14.75 Fram Reykjavik 3 949 47.82% @ KR Reykjavik 2 886 35.09% 17.09%
20 1967-06-18 13.56 Fram Reykjavik 2 933 53.03% @ IA Akranes 1 830 29.91% 17.06%
21 1967-05-27 13.51 @ Keflavik IF 2 1000 53.17% IBA Akureyri 1 931 29.76% 17.07%
22 1967-06-10 13.16 Keflavik IF 1 992 55.98% @ IA Akranes 0 865 26.99% 17.03%
23 1967-06-04 12.00 @ Valur Reykjavik 1 993 58.70% IA Akranes 0 877 24.29% 17.02%
24 1967-06-10 11.73 @ Valur Reykjavik 2 1005 57.66% IBA Akureyri 1 898 25.31% 17.03%
25 1967-09-09 10.63 @ Fram Reykjavik 2 964 60.37% IA Akranes 1 832 22.63% 16.99%