1963 Úrvalsdeild Season

30 games

Final

Champion

KR Reykjavik

15 points · 4th Title

Last Title: 1961.0

Relegated

IBA Akureyri

6 pts

Biggest Overachiever

KR Reykjavik

3.13 points above expected

15 points · 11.87 expected points

Biggest Disappointment

IBA Akureyri

2.70 points below expected

6 points · 8.70 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 KR Reykjavik Champion 10 7 1 2 15 27 16 +11 11.87 +3.13
2 IA Akranes 10 6 1 3 13 25 17 +8 11.11 +1.89
3 Valur Reykjavik 10 4 2 4 10 20 20 0 11.22 -1.22
4 Fram Reykjavik 10 4 1 5 9 11 20 -9 9.74 -0.74
5 Keflavik IF 10 3 1 6 7 15 19 -4 7.36 -0.36
6 IBA Akureyri Relegated 10 2 2 6 6 16 22 -6 8.70 -2.70

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 1221 15 11.87 +3.13 91.5% 2 7 10 12 14 16 20
IA Akranes 1157 13 11.11 +1.89 81.0% 2 7 9 11 13 16 20
Keflavik IF 984 7 7.36 -0.36 52.8% 0 3 6 7 9 12 18
Valur Reykjavik 954 10 11.22 -1.22 39.2% 2 7 9 11 13 16 20
Fram Reykjavik 774 9 9.74 -0.74 46.4% 1 5 8 10 12 14 19
IBA Akureyri 745 6 8.70 -2.70 20.1% 0 4 7 9 10 13 19

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IA KR KI VR
Fram Reykjavik
0-1-1
2.67
2-0-0
2.60
0-0-2
2.49
1-0-1
3.80
1-0-1
2.35
IA Akranes
1-1-0
3.05
2-0-0
3.09
1-0-1
2.78
1-0-1
3.92
1-0-1
3.15
IBA Akureyri
0-0-2
3.11
0-0-2
2.63
0-1-1
1.35
1-0-1
2.83
1-1-0
2.41
KR Reykjavik
2-0-0
3.23
1-0-1
2.93
1-1-0
4.37
2-0-0
3.71
1-0-1
2.83
Keflavik IF
1-0-1
1.92
1-0-1
1.80
1-0-1
2.89
0-0-2
2.01
0-1-1
1.72
Valur Reykjavik
1-0-1
3.36
1-0-1
2.56
0-1-1
3.31
1-0-1
2.89
1-1-0
4.00

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.71 +4.7
Allowed 0.80 -14.2
Differential 0.81 +3.9

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
05.00%5.00%3.33%13.33%
15.00%3.33%11.67%8.33%28.33%
25.00%11.67%6.67%1.67%3.33%5.00%33.33%
33.33%8.33%1.67%13.33%
43.33%3.33%6.67%
5+5.00%5.00%
Total13.33%28.33%33.33%13.33%6.67%5.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.90 1.90 +0.00
SD 1.40 1.40 1.95
CV 0.74 0.74
Max 7 7 +5
Min 0 0 -5

Games Played: 30

↓ Scored | Allowed →012345+Total
020.00%10.00%30.00%
130.00%30.00%
210.00%10.00%20.00%40.00%
3
4
5+
Total30.00%10.00%30.00%10.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.10 2.00 -0.90
SD 0.88 1.89 1.85
CV 0.80 0.94
Max 2 5 +1
Min 0 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
0
120.00%10.00%30.00%
210.00%10.00%20.00%
330.00%30.00%
410.00%10.00%
5+10.00%10.00%
Total40.00%50.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.50 1.70 +0.80
SD 1.35 0.67 1.69
CV 0.54 0.40
Max 5 3 +3
Min 1 1 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
120.00%20.00%40.00%
210.00%10.00%20.00%
3
410.00%10.00%20.00%
5+
Total20.00%50.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.60 2.20 -0.60
SD 1.43 0.92 1.35
CV 0.89 0.42
Max 4 4 +2
Min 0 1 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%10.00%
210.00%20.00%10.00%40.00%
310.00%10.00%20.00%
4
5+20.00%20.00%
Total10.00%30.00%50.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.70 1.60 +1.10
SD 2.00 0.84 2.18
CV 0.74 0.53
Max 7 3 +5
Min 0 0 -3

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%10.00%10.00%30.00%
220.00%10.00%10.00%20.00%60.00%
3
4
5+
Total20.00%30.00%10.00%20.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.50 1.90 -0.40
SD 0.71 1.52 1.58
CV 0.47 0.80
Max 2 4 +2
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%10.00%10.00%30.00%
210.00%10.00%20.00%
320.00%10.00%30.00%
410.00%10.00%
5+
Total20.00%40.00%10.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.00 2.00 +0.00
SD 1.25 2.16 2.45
CV 0.62 1.08
Max 4 7 +3
Min 0 0 -5

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 KR Reykjavik 15 11.87 +3.13
2 IA Akranes 13 11.11 +1.89
3 Keflavik IF 7 7.36 -0.36
4 Fram Reykjavik 9 9.74 -0.74
5 Valur Reykjavik 10 11.22 -1.22

Biggest Disappointments

# Team Actual Sim vsSim
1 IBA Akureyri 6 8.70 -2.70
2 Valur Reykjavik 10 11.22 -1.22
3 Fram Reykjavik 9 9.74 -0.74
4 Keflavik IF 7 7.36 -0.36
5 IA Akranes 13 11.11 +1.89

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 KR Reykjavik 5 Jun 30 – Aug 25 1 in 13
2 Valur Reykjavik 2 May 27 – Jun 1 1 in 6
3 Fram Reykjavik 3 May 23 – Jun 14 1 in 4
4 IBA Akureyri 1 Jun 3 – Jun 3 1 in 4
5 Keflavik IF 1 Jun 16 – Jun 16 1 in 2

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IBA Akureyri 4 Jul 14 – Aug 25 1 in 161
2 IA Akranes 2 Jun 1 – Jun 16 1 in 9
3 Fram Reykjavik 3 Jul 21 – Aug 25 1 in 7
4 Valur Reykjavik 2 Aug 11 – Aug 18 1 in 4
5 Keflavik IF 3 Jun 24 – Jul 6 1 in 4

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 IBA Akureyri 4 Jun 3 – Jun 30 1 in 33
2 KR Reykjavik 8 Jun 20 – Aug 25 1 in 13
3 Keflavik IF 2 Aug 1 – Aug 11 1 in 5
4 IA Akranes 3 Jun 23 – Jul 6 1 in 3
5 Valur Reykjavik 2 May 27 – Jun 1 1 in 3

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 IBA Akureyri 4 Jul 14 – Aug 25 1 in 27
2 Valur Reykjavik 3 Jun 14 – Jun 30 1 in 7
3 Fram Reykjavik 3 Jun 20 – Jun 29 1 in 5
4 IA Akranes 2 Jun 1 – Jun 16 1 in 4
5 Keflavik IF 3 Jun 24 – Jul 6 1 in 2

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
KR Reykjavik36.72%25.05%16.83%11.31%7.07%3.02%
IA Akranes24.66%23.62%20.89%15.02%10.72%5.09%
Valur Reykjavik22.67%23.64%21.56%15.83%10.68%5.62%
Fram Reykjavik9.47%13.87%17.11%21.13%20.60%17.82%
Keflavik IF2.24%4.95%9.14%15.65%24.17%43.85%
IBA Akureyri4.24%8.87%14.47%21.06%26.76%24.60%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+26.67%
Strong Edge
56.67%13.33%30.00%
Elo Value
Home Edge
185 Elo
0.005 goals per Elo point
094.94500
Scoring Tilt
Expected
+0.60 goals
Home-Tilted
-2+0.51+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
3.9
Top-Heavy
1246
Champion Preseason Odds
37%
KR Reykjavik, 1st of 6
LongshotFavorite
Title Margin
Expected
0.20/gm
Tight Race
00.190.5/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 2.12 * Some Luck: 2.12 to 3.19 * Lucky: 3.19 to 4.25 * Wild Swing: 4.25 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 1.01 * Close: 1.01 to 1.52 * Off: 1.52 to 2.02 * Way Off: 2.02 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.56 * A Surprise: 0.56 to 0.9 * Several Surprises: 0.9 to 1.24 * Many Surprises: 1.24 and up.
Luck Spread
Expected
1.95 points
As Expected
02.667
Average Finish Error
Expected
0.67
Pinpoint
01.263
Biggest Overachiever
Expected
91.51%
KR Reykjavik
5091.67%100
Biggest Underachiever
Expected
20.10%
IBA Akureyri
08.33%50
Season Outliers
Expected
0 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
1 of 1
Several Surprises
00.61

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.18
Even
00.120.180.260.5
Noll-Scully
Coin-flip
1.10
Moderate Separation
01.003
Interquartile Edge
85%
Wide Edge
50%60%70%80%100%
Best vs. Worst
Baseline 96%
94%
Dominant
50%100%
Close Games
Expected
50%
Very Frequent
0%56%100%
Blowouts
Expected
17%
Frequent
0%20%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.53
Highly Predictable
00.532
Matchup Imbalance
0.41
Lopsided
00.10.180.280.5
Strangeness
Expected
0.55
Very Predictable
01.002
Repeatability
0.66
Strong Carryover
00.30.60.851
Upset Rate
Expected
33%
Upset-Prone
0%25%50%
Clear Favorite Upset Rate
Expected
23%
As Expected
0%21%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.26 * Near Noise Ceiling: 0.26 to 0.39 * Above Noise: 0.39 to 0.52 * Well Above Noise: 0.52 and up.
Probability calibration
1.00
Excellent
0.010.050.10.51
Calibration slope
Ideal
0.87
Calibrated
0.51.001.5
Calibration error (ECE)
Noise ceiling
0.131
Well Within Noise
00.2610.6

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
KR Reykjavik 96.98% 3.02%
IA Akranes 94.91% 5.09%
Valur Reykjavik 94.38% 5.62%
Fram Reykjavik 82.18% 17.82%
IBA Akureyri 75.40% 24.60%
Keflavik IF 56.15% 43.85%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1963-05-23 IBA Akureyri W 1-0 985 959 64.0% 14.1% 21.9% +24.1 2
1963-05-23 @ Fram Reykjavik L 0-1 959 985 21.9% 14.1% 64.0% -24.1 0
1963-05-23 KR Reykjavik W 2-1 979 987 60.3% 14.1% 25.5% +26.1 2
1963-05-23 @ IA Akranes L 1-2 987 979 25.5% 14.1% 60.3% -26.1 0
1963-05-26 Keflavik IF W 1-0 1009 936 68.4% 14.1% 17.5% +19.6 4
1963-05-26 @ Fram Reykjavik L 0-1 936 1009 17.5% 14.1% 68.4% -19.6 0
1963-05-26 IBA Akureyri W 3-1 1005 935 68.1% 14.1% 17.8% +32.6 4
1963-05-26 @ IA Akranes L 1-3 935 1005 17.8% 14.1% 68.1% -32.6 0
1963-05-27 KR Reykjavik W 3-0 991 961 64.4% 14.1% 21.5% +65.0 2
1963-05-27 @ Valur Reykjavik L 0-3 961 991 21.5% 14.1% 64.4% -65.0 0
1963-06-01 Valur Reykjavik L 1-2 1037 1056 59.2% 14.1% 26.6% -55.5 4
1963-06-01 @ IA Akranes W 2-1 1056 1037 26.6% 14.1% 59.2% +55.5 4
1963-06-03 IBA Akureyri L 2-4 916 902 62.7% 14.1% 23.1% -90.9 0
1963-06-03 @ Keflavik IF W 4-2 902 916 23.1% 14.1% 62.7% +90.9 2
1963-06-14 Valur Reykjavik W 1-0 1028 1111 51.2% 14.1% 34.6% +36.4 6
1963-06-14 @ Fram Reykjavik L 0-1 1111 1028 34.6% 14.1% 51.2% -36.3 4
1963-06-16 IA Akranes W 2-1 825 982 40.9% 14.1% 45.0% +43.0 2
1963-06-16 @ Keflavik IF L 1-2 982 825 45.0% 14.1% 40.9% -43.0 4
1963-06-20 Fram Reykjavik W 2-0 896 1065 39.2% 14.1% 46.7% +88.8 2
1963-06-20 @ KR Reykjavik L 0-2 1065 896 46.7% 14.1% 39.2% -88.8 6
1963-06-23 Fram Reykjavik W 5-2 939 976 57.0% 14.1% 28.8% +61.8 6
1963-06-23 @ IA Akranes L 2-5 976 939 28.8% 14.1% 57.0% -61.8 6
1963-06-23 IBA Akureyri D 4-4 1075 993 69.1% 14.1% 16.8% -7.0 5
1963-06-23 @ Valur Reykjavik D 4-4 993 1075 16.8% 14.1% 69.1% +7.0 3
1963-06-24 Keflavik IF W 3-2 985 868 71.8% 14.1% 14.1% +14.4 4
1963-06-24 @ KR Reykjavik L 2-3 868 985 14.1% 14.1% 71.8% -14.4 2
1963-06-28 IBA Akureyri D 2-2 999 1000 61.2% 14.1% 24.7% -6.5 5
1963-06-28 @ KR Reykjavik D 2-2 1000 999 24.7% 14.1% 61.2% +6.5 4
1963-06-29 IA Akranes D 2-2 914 1001 50.7% 14.1% 35.1% -2.7 7
1963-06-29 @ Fram Reykjavik D 2-2 1001 914 35.1% 14.1% 50.7% +2.7 7
1963-06-30 Valur Reykjavik W 2-1 1007 1068 54.1% 14.1% 31.8% +31.8 6
1963-06-30 @ IBA Akureyri L 1-2 1068 1007 31.8% 14.1% 54.1% -31.8 5
1963-06-30 KR Reykjavik L 1-2 854 993 43.4% 14.1% 42.5% -41.7 2
1963-06-30 @ Keflavik IF W 2-1 993 854 42.5% 14.1% 43.4% +41.7 7
1963-07-06 Keflavik IF W 4-2 1003 812 76.3% 14.0% 9.6% +16.3 9
1963-07-06 @ IA Akranes L 2-4 812 1003 9.6% 14.0% 76.3% -16.3 2
1963-07-14 Fram Reykjavik L 1-2 1039 911 72.5% 14.1% 13.4% -68.2 6
1963-07-14 @ IBA Akureyri W 2-1 911 1039 13.4% 14.1% 72.5% +68.2 9
1963-07-14 IA Akranes W 3-1 1034 1020 62.9% 14.1% 23.0% +41.2 9
1963-07-14 @ KR Reykjavik L 1-3 1020 1034 23.0% 14.1% 62.9% -41.2 9
1963-07-21 IA Akranes L 1-3 970 978 60.4% 14.1% 25.5% -97.9 6
1963-07-21 @ IBA Akureyri W 3-1 978 970 25.5% 14.1% 60.4% +97.9 11
1963-07-21 Fram Reykjavik W 2-0 796 980 37.1% 14.1% 48.8% +92.4 4
1963-07-21 @ Keflavik IF L 0-2 980 796 48.8% 14.1% 37.1% -92.4 9
1963-07-28 Keflavik IF W 3-1 1036 888 73.9% 14.1% 12.1% +22.6 7
1963-07-28 @ Valur Reykjavik L 1-3 888 1036 12.1% 14.1% 73.9% -22.6 4
1963-08-01 Valur Reykjavik D 1-1 865 1059 35.8% 14.1% 50.0% +3.3 5
1963-08-01 @ Keflavik IF D 1-1 1059 865 50.0% 14.1% 35.8% -3.3 8
1963-08-11 Valur Reykjavik W 7-2 1076 1055 63.4% 14.1% 22.4% +75.3 11
1963-08-11 @ KR Reykjavik L 2-7 1055 1076 22.4% 14.1% 63.4% -75.4 8
1963-08-11 Keflavik IF L 0-2 872 869 61.7% 14.1% 24.2% -115.5 6
1963-08-11 @ IBA Akureyri W 2-0 869 872 24.2% 14.1% 61.7% +115.5 7
1963-08-18 IA Akranes L 1-3 980 1076 49.4% 14.1% 36.5% -81.0 8
1963-08-18 @ Valur Reykjavik W 3-1 1076 980 36.5% 14.1% 49.4% +81.0 13
1963-08-19 KR Reykjavik L 2-5 887 1151 26.9% 14.1% 59.0% -58.2 9
1963-08-19 @ Fram Reykjavik W 5-2 1151 887 59.0% 14.1% 26.9% +58.2 13
1963-08-25 KR Reykjavik L 1-2 757 1209 10.9% 14.0% 75.1% -11.9 6
1963-08-25 @ IBA Akureyri W 2-1 1209 757 75.1% 14.0% 10.9% +11.9 15
1963-08-25 Fram Reykjavik W 3-0 899 829 68.1% 14.1% 17.8% +54.6 10
1963-08-25 @ Valur Reykjavik L 0-3 829 899 17.8% 14.1% 68.1% -54.6 9

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1963-07-14 13.42% Fram Reykjavik 911 2 @ IBA Akureyri 1039 1
2 1963-06-03 23.14% IBA Akureyri 902 4 @ Keflavik IF 916 2
3 1963-08-11 24.17% Keflavik IF 869 2 @ IBA Akureyri 872 0
4 1963-07-21 25.47% IA Akranes 978 3 @ IBA Akureyri 970 1
5 1963-06-01 26.62% Valur Reykjavik 1056 2 @ IA Akranes 1037 1
6 1963-08-18 36.47% IA Akranes 1076 3 @ Valur Reykjavik 980 1
7 1963-07-21 37.08% @ Keflavik IF 796 2 Fram Reykjavik 980 0
8 1963-06-20 39.20% @ KR Reykjavik 896 2 Fram Reykjavik 1065 0
9 1963-06-16 40.86% @ Keflavik IF 825 2 IA Akranes 982 1
10 1963-06-30 42.46% KR Reykjavik 993 2 @ Keflavik IF 854 1

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1963-08-11 115.46 Keflavik IF 2 869 24.17% @ IBA Akureyri 0 872 61.70% 14.13%
2 1963-07-21 97.90 IA Akranes 3 978 25.47% @ IBA Akureyri 1 970 60.40% 14.13%
3 1963-07-21 92.44 @ Keflavik IF 2 796 37.08% Fram Reykjavik 0 980 48.78% 14.13%
4 1963-06-03 90.93 IBA Akureyri 4 902 23.14% @ Keflavik IF 2 916 62.73% 14.13%
5 1963-06-20 88.84 @ KR Reykjavik 2 896 39.20% Fram Reykjavik 0 1065 46.67% 14.13%
6 1963-08-18 80.96 IA Akranes 3 1076 36.47% @ Valur Reykjavik 1 980 49.39% 14.14%
7 1963-08-11 75.36 @ KR Reykjavik 7 1076 63.44% Valur Reykjavik 2 1055 22.44% 14.12%
8 1963-07-14 68.17 Fram Reykjavik 2 911 13.42% @ IBA Akureyri 1 1039 72.51% 14.07%
9 1963-05-27 65.03 @ Valur Reykjavik 3 991 64.36% KR Reykjavik 0 961 21.52% 14.12%
10 1963-06-23 61.84 @ IA Akranes 5 939 57.03% Fram Reykjavik 2 976 28.83% 14.14%
11 1963-08-19 58.17 KR Reykjavik 5 1151 58.96% @ Fram Reykjavik 2 887 26.94% 14.10%
12 1963-06-01 55.46 Valur Reykjavik 2 1056 26.62% @ IA Akranes 1 1037 59.24% 14.13%
13 1963-08-25 54.56 @ Valur Reykjavik 3 899 68.11% Fram Reykjavik 0 829 17.78% 14.10%
14 1963-06-16 43.02 @ Keflavik IF 2 825 40.86% IA Akranes 1 982 45.00% 14.14%
15 1963-06-30 41.69 KR Reykjavik 2 993 42.46% @ Keflavik IF 1 854 43.40% 14.14%
16 1963-07-14 41.22 @ KR Reykjavik 3 1034 62.86% IA Akranes 1 1020 23.01% 14.13%
17 1963-06-14 36.36 @ Fram Reykjavik 1 1028 51.24% Valur Reykjavik 0 1111 34.62% 14.14%
18 1963-05-26 32.58 @ IA Akranes 3 1005 68.09% IBA Akureyri 1 935 17.80% 14.10%
19 1963-06-30 31.80 @ IBA Akureyri 2 1007 54.06% Valur Reykjavik 1 1068 31.80% 14.14%
20 1963-05-23 26.14 @ IA Akranes 2 979 60.34% KR Reykjavik 1 987 25.53% 14.13%
21 1963-05-23 24.15 @ Fram Reykjavik 1 985 63.96% IBA Akureyri 0 959 21.92% 14.12%
22 1963-07-28 22.64 @ Valur Reykjavik 3 1036 73.86% Keflavik IF 1 888 12.08% 14.06%
23 1963-05-26 19.65 @ Fram Reykjavik 1 1009 68.38% Keflavik IF 0 936 17.52% 14.10%
24 1963-07-06 16.34 @ IA Akranes 4 1003 76.33% Keflavik IF 2 812 9.64% 14.03%
25 1963-06-24 14.38 @ KR Reykjavik 3 985 71.79% Keflavik IF 2 868 14.13% 14.08%