1960 Úrvalsdeild Season

30 games

Final

Champion

IA Akranes

15 points · 3rd Title

Last Title: 1958.0

Relegated

Keflavik IF

5 pts

Biggest Overachiever

IA Akranes

3.69 points above expected

15 points · 11.31 expected points

Biggest Disappointment

KR Reykjavik

3.92 points below expected

13 points · 16.92 expected points

League Table

The final standings for the season. vsSim shows actual points minus the simulation's mean — positive means the team overachieved against the model, negative means they underperformed.

# Team GP W D L Pts GF GA GD SimPts vsSim
1 IA Akranes Champion 10 6 3 1 15 32 15 +17 11.31 +3.69
2 KR Reykjavik 10 6 1 3 13 41 15 +26 16.92 -3.92
3 Fram Reykjavik 10 4 3 3 11 21 25 -4 10.91 +0.09
4 Valur Reykjavik 10 3 4 3 10 14 24 -10 8.96 +1.04
5 IBA Akureyri 10 3 0 7 6 24 35 -11 6.19 -0.19
6 Keflavik IF Relegated 10 2 1 7 5 14 32 -18 5.71 -0.71

Form

Each team's 5-game rolling points-per-game across the season. Hot streaks push above the dashed 1.5 PPG reference line; cold spells drop below. Each team gets a distinct color; the legend below the plot lets you read off which line is which. (First 4 games of each team have no rolling window, so the lines start at game 5.)

League Race

Cumulative points across the season for each team. Highlighted teams are drawn in color (top finishers for the Title Race, bottom finishers for the Relegation Race); the rest of the league appears in light gray as context. Switch views with the buttons below.

Season Summary

Every team's regular-season finish compared against 100,000 simulations. Click any column header to sort. Luck is the team's actual points minus the sim's mean — positive means the team beat the model. Percentile is where the actual result fell in the team's sim distribution (e.g. 90% = the team did this well or better in only 10% of sims).

Team Elo Points Avg Luck Percentile Min 5th Q1 Median Q3 95th Max
KR Reykjavik 1457 13 16.92 -3.92 4.5% 8 14 16 17 18 20 20
IA Akranes 1213 15 11.31 +3.69 95.8% 2 7 10 11 13 15 20
Fram Reykjavik 1125 11 10.91 +0.09 59.2% 2 7 9 11 13 15 20
Valur Reykjavik 1086 10 8.96 +1.04 73.2% 0 5 7 9 11 13 17
IBA Akureyri 976 6 6.19 -0.19 56.2% 0 2 4 6 8 10 16
Keflavik IF 952 5 5.71 -0.71 48.0% 0 2 4 6 7 10 15

Head-to-Head

Each cell shows a team's record in that matchup (row vs column, formatted W-D-L) with the model's expected points on the line below. Navy-tinted cells mean the team beat the model's expectations by more than one point in that matchup; gold-tinted cells mean they fell short by the same margin.

Beat expectations Fell short Within expectations
Team FR IA IA KR KI VR
Fram Reykjavik
0-1-1
2.67
1-0-1
4.14
1-1-0
0.92
1-0-1
4.22
1-1-0
3.46
IA Akranes
1-1-0
2.90
2-0-0
4.15
1-0-1
1.05
2-0-0
4.28
0-2-0
3.53
IBA Akureyri
1-0-1
1.46
0-0-2
1.45
1-0-1
0.51
1-0-1
3.02
0-0-2
1.91
KR Reykjavik
0-1-1
4.71
1-0-1
4.57
1-0-1
5.20
2-0-0
5.19
2-0-0
4.89
Keflavik IF
1-0-1
1.38
0-0-2
1.33
1-0-1
2.55
0-0-2
0.51
0-1-1
1.84
Valur Reykjavik
0-1-1
2.12
0-2-0
2.05
2-0-0
3.67
0-0-2
0.76
1-1-0
3.74

Points vs. Goals Scored, Allowed, and Differential

Points plotted against goals scored, allowed, and differential. Use the buttons to switch views; hover a team for exact values. The table gives each fit's R² and slope (the change in points per 10 goals).

Fit Metrics

Slope
Scored 0.45 +2.5
Allowed 0.91 -4.5
Differential 0.74 +1.9

Scoreline Distribution

Percentage of games ending with each combination of team-goals (rows) and opponent-goals (columns). The diagonal shows draws; cells below the diagonal are wins from the row team's perspective, cells above are losses. Marginal totals on the right and bottom show how often each goal count occurred regardless of opponent. Use the picker to switch between the league-wide view and any individual team.

↓ Scored | Allowed →012345+Total
03.33%3.33%1.67%1.67%5.00%15.00%
13.33%3.33%3.33%5.00%1.67%5.00%21.67%
21.67%3.33%10.00%3.33%1.67%3.33%23.33%
31.67%5.00%3.33%3.33%5.00%18.33%
41.67%1.67%3.33%
5+5.00%5.00%3.33%5.00%18.33%
Total15.00%21.67%23.33%18.33%3.33%18.33%100%

Summary Statistics

Scored Allowed Difference
Mean 2.43 2.43 +0.00
SD 1.97 1.97 3.14
CV 0.81 0.81
Max 8 8 +7
Min 0 0 -7

Games Played: 30

↓ Scored | Allowed →012345+Total
010.00%10.00%
110.00%10.00%
210.00%10.00%10.00%10.00%40.00%
320.00%10.00%10.00%40.00%
4
5+
Total20.00%10.00%30.00%10.00%10.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.10 2.50 -0.40
SD 0.99 2.01 1.96
CV 0.47 0.81
Max 3 6 +2
Min 0 0 -4

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%10.00%20.00%
210.00%10.00%
310.00%10.00%10.00%10.00%40.00%
410.00%10.00%
5+20.00%20.00%
Total20.00%50.00%10.00%10.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 3.20 1.50 +1.70
SD 1.81 1.51 2.36
CV 0.57 1.01
Max 7 5 +6
Min 1 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
0
110.00%20.00%10.00%40.00%
210.00%20.00%30.00%
310.00%10.00%
4
5+20.00%20.00%
Total10.00%10.00%50.00%30.00%100%

Summary Statistics

Scored Allowed Difference
Mean 2.40 3.50 -1.10
SD 1.78 1.72 2.77
CV 0.74 0.49
Max 6 7 +3
Min 1 1 -6

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%20.00%
1
210.00%10.00%
310.00%10.00%
4
5+30.00%10.00%10.00%10.00%60.00%
Total40.00%20.00%10.00%20.00%10.00%100%

Summary Statistics

Scored Allowed Difference
Mean 4.10 1.50 +2.60
SD 2.77 1.72 3.50
CV 0.67 1.14
Max 8 5 +7
Min 0 0 -2

Games Played: 10

↓ Scored | Allowed →012345+Total
010.00%10.00%10.00%10.00%40.00%
110.00%10.00%10.00%30.00%
210.00%10.00%
3
410.00%10.00%
5+10.00%10.00%
Total10.00%40.00%20.00%10.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.40 3.20 -1.80
SD 1.78 2.04 3.01
CV 1.27 0.64
Max 5 8 +3
Min 0 1 -7

Games Played: 10

↓ Scored | Allowed →012345+Total
020.00%20.00%
110.00%10.00%10.00%30.00%
210.00%30.00%40.00%
310.00%10.00%
4
5+
Total10.00%30.00%40.00%20.00%100%

Summary Statistics

Scored Allowed Difference
Mean 1.40 2.40 -1.00
SD 0.97 2.27 3.02
CV 0.69 0.95
Max 3 7 +2
Min 0 0 -7

Games Played: 10

Home-Field Advantage Edge

The simulation applies the same home-field boost to every game across the league, so the per-game home win probabilities bake in the model's idea of HFA. For each team, we sum expected points at home and compare to actual home points, and the same on the road. The bar shows (home points above expected) minus (away points above expected). A tall positive bar means the team's home/road split exceeded what the model predicted — a real fortress effect. A tall negative bar means the reverse: they played worse at home or better on the road than expected.

Top Overachievers & Disappointments

Teams that most beat — or most fell short of — their simulated point projections. A positive vsSim means the team accumulated more points than the model expected on average; a negative one means fewer.

Biggest Overachievers

# Team Actual Sim vsSim
1 IA Akranes 15 11.31 +3.69
2 Valur Reykjavik 10 8.96 +1.04
3 Fram Reykjavik 11 10.91 +0.09
4 IBA Akureyri 6 6.19 -0.19
5 Keflavik IF 5 5.71 -0.71

Biggest Disappointments

# Team Actual Sim vsSim
1 KR Reykjavik 13 16.92 -3.92
2 Keflavik IF 5 5.71 -0.71
3 IBA Akureyri 6 6.19 -0.19
4 Fram Reykjavik 11 10.91 +0.09
5 Valur Reykjavik 10 8.96 +1.04

Top Streaks

Ranked by model unlikelihood — the product of pregame W/D/L probabilities over the games in each team's streak. A short streak by a poor team can outrank a longer one by a strong team since the poor team's per-game probabilities were lower going in. Unbeaten counts W or D consecutively; Winless counts L or D consecutively.

Most Unlikely Winning Streaks

# Team Games Dates Probability
1 IBA Akureyri 2 Aug 21 – Aug 28 1 in 178
2 Fram Reykjavik 3 May 29 – Jun 19 1 in 34
3 IA Akranes 3 Jul 24 – Aug 21 1 in 5
4 KR Reykjavik 4 Jun 19 – Aug 17 1 in 3
5 Keflavik IF 1 Jul 17 – Jul 17 1 in 3

Most Unlikely Losing Streaks

# Team Games Dates Probability
1 IBA Akureyri 6 Jun 19 – Aug 14 1 in 40
2 Fram Reykjavik 2 Aug 14 – Aug 21 1 in 16
3 KR Reykjavik 1 Jun 15 – Jun 15 1 in 11
4 Keflavik IF 4 May 29 – Jul 3 1 in 7
5 Valur Reykjavik 1 Jun 19 – Jun 19 1 in 2

Most Unlikely Unbeaten Streaks

# Team Games Dates Probability
1 Fram Reykjavik 6 May 29 – Jul 24 1 in 17
2 IBA Akureyri 2 Aug 21 – Aug 28 1 in 15
3 IA Akranes 5 Jul 24 – Sep 25 1 in 9
4 Valur Reykjavik 2 May 26 – May 29 1 in 3
5 Keflavik IF 1 May 26 – May 26 1 in 2

Most Unlikely Winless Streaks

# Team Games Dates Probability
1 Fram Reykjavik 5 Jul 24 – Aug 28 1 in 27
2 KR Reykjavik 2 Aug 21 – Aug 24 1 in 21
3 IBA Akureyri 6 Jun 19 – Aug 14 1 in 6
4 Valur Reykjavik 3 May 26 – Jun 19 1 in 5
5 Keflavik IF 5 May 26 – Jul 3 1 in 3

Finish Position Heatmap

Each cell is the probability — across 100,000 simulations — that the team (row) finished at that position (column). Rows are sorted by actual finish (champion at top, bottom of the table at the bottom).

Team123456
IA Akranes4.21%46.52%29.10%13.82%4.79%1.56%
KR Reykjavik92.44%6.45%1.01%0.09%0.01%
Fram Reykjavik2.68%32.27%36.82%19.45%6.92%1.86%
Valur Reykjavik0.60%11.87%22.31%36.91%19.74%8.57%
IBA Akureyri0.02%1.92%6.44%17.51%37.80%36.31%
Keflavik IF0.05%0.97%4.32%12.22%30.74%51.70%

Points Required Per Position

The empirical CDF of simulated point totals per finishing position. Each curve shows, for one position (1st, 2nd, ..., last), the spread of point totals teams accumulated across simulations. Reading the curve at the 50% mark gives the median points typically needed to finish at that position. Steep curves mean the position is tightly clustered around a particular point range; shallow curves mean the position came with a wide variety of point totals.

Points Totals in Context

How did each team's actual results compare to their simulated points, Elo rating, average opponent Elo, and percentile within simulated outcomes? Use the buttons to switch between views. In each chart, dashed crosshairs at the league means split the plot into four quadrants: pastel green (team did well, model agreed), pastel red (team did poorly, model agreed), and pastel yellow (model and reality disagreed).

Season Trends

How each metric evolved across the season - Elo rating, actual and projected points, title/promotion probability, and relegation probability - day by day.

Edges & Scoring

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Home Edge
Share of matches won by the home team minus the share won by the away team.
No Edge: under 5% * Slight Edge: 5% to 15% * Clear Edge: 15% to 25% * Strong Edge: 25% and up.
Elo Value
Number of Elo rating points one goal is worth. A team this many Elo points better than another is expected to win by one goal on a neutral field.
Scoring Tilt
Average home goals minus average away goals per match. The gold line is the home goals edge implied by the scoring value of an Elo point and the home-field Elo bonus.
Road-Tilted: under -0.2 * Neutral: -0.2 to 0.5 * Home-Tilted: 0.5 to 1.2 * Strong Home: 1.2 and up.
Home Edge
HomeDrawAway
+0.00%
No Edge
42.31%15.38%42.31%
Elo Value
Home Edge: 0.00 Elo pts.
205 Elo
0.005 goals per Elo point
0600
Scoring Tilt
Expected
+0.23 goals
Neutral
-2+0.00+2

Title Race

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Title-Race Openness
Effective number of teams with a live shot at finishing 1st, from the simulation. 1 means the favorite is a near-lock; larger means a wide-open race. Equal to 1 divided by the sum of squared title odds.
One-Team Race: under 2 * Top-Heavy: 2 to 4 * Open: 4 to 6 * Wide Open: 6 and up.
Champion Preseason Odds
Preseason probability that the eventual champion would finish 1st, from the simulation. The dot marks their rank across all teams, from longshot to favorite.
Preseason Favorite: 1st * Among the Favorites: 2nd * Middle of the Pack: 3rd * Longshot: 4th or lower.
Title Margin
Points-per-game gap between the champion and the runner-up. Shown per game so it reads the same across long and short seasons. The gold line is the winning margin the model expected, so a dot to the right means a more one-sided race than projected. A title won on goal difference shows 0.00.
Photo Finish: under 0.15 * Tight Race: 0.15 to 0.4 * Comfortable: 0.4 to 0.75 * Runaway: 0.75 and up.
Title-Race Openness
1.2
One-Team Race
1246
Champion Preseason Odds
4%
IA Akranes, 2nd of 6
LongshotFavorite
Title Margin
Expected
0.20/gm
Tight Race
00.430.6/gm

Simulation-Based Surprises

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Luck Spread
Standard deviation of the gap between each team's actual points and their simulated average points. The gold line is the spread the model expected from chance alone.
As Expected: under 1.91 * Some Luck: 1.91 to 2.87 * Lucky: 2.87 to 3.82 * Wild Swing: 3.82 and up.
Average Finish Error
Average gap between where each team was projected to finish and where they actually finished in the table.
Pinpoint: under 0.54 * Close: 0.54 to 0.81 * Off: 0.81 to 1.08 * Way Off: 1.08 and up.
Biggest Overachiever
The team that finished highest inside its own range of simulated outcomes. The gold line is where the top team in a league of 6 typically lands.
Biggest Underachiever
The team that finished lowest inside its own range of simulated outcomes. The gold line is where the bottom team in a league of 6 typically lands.
Season Outliers
Number of teams that finished above the 95th or below the 5th percentile of their own simulated range. Even a well-calibrated model expects about 10% of teams in the extremes.
Minimal Outliers: under 6 * As Expected: 6 to 9.6 * Several Outliers: 9.6 to 13.2 * Many Outliers: 13.2 and up.
Unexpected Relegations
Number of teams that were actually relegated but were not in the model's projected bottom field of the same size. The gold line is how many the model expected to miss on average.
As Expected: under 0.5 * A Surprise: 0.5 to 0.8 * Several Surprises: 0.8 to 1.1 * Many Surprises: 1.1 and up.
Luck Spread
Expected
2.26 points
Some Luck
02.396
Average Finish Error
Expected
0.33
Pinpoint
00.671.5
Biggest Overachiever
Expected
95.81%
IA Akranes
5091.67%100
Biggest Underachiever
Expected
4.52%
KR Reykjavik
08.33%50
Season Outliers
Expected
2 of 6
Minimal Outliers
00.66
Unexpected Relegations
Expected
0 of 1
As Expected
00.51

Parity

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Gini Index
How evenly points were spread across the league. Lower means a tight, balanced table; higher means a few teams ran off with most of the points.
Balanced: under 0.12 * Even: 0.12 to 0.18 * Top-Heavy: 0.18 to 0.26 * Lopsided: 0.26 and up.
Noll-Scully
How much more spread out the table was than a league where every match is a coin flip. The gold line at 1 is that coin-flip baseline. Above it, real talent gaps stretched the table; below it, the league was tighter than luck alone would produce.
Coin-Flip Parity: under 1 * Moderate Separation: 1 to 1.6 * Strong Separation: 1.6 to 2.2 * Wide Separation: 2.2 and up.
Interquartile Edge
Chance the team at the 75th percentile of Elo would beat the team at the 25th percentile on a neutral field. Higher means a bigger gap between the upper and lower half of the table.
Even: under 60% * Slight Edge: 60% to 70% * Clear Edge: 70% to 80% * Wide Edge: 80% and up.
Best vs. Worst
Chance the top-rated team would beat the bottom-rated team on a neutral field. The gold line is how large that gap tends to be in a league of this size; a dot to the right flags an unusually dominant or unusually weak team.
Even: under 70% * Clear Edge: 70% to 82% * Strong Edge: 82% to 92% * Dominant: 92% and up.
Close Games
Share of matches decided by 1 goal or fewer, draws included. The gold line is how many close games the matchups and the scoring value of an Elo point predict.
Few: under 30% * Some Drama: 30% to 40% * Frequent: 40% to 50% * Very Frequent: 50% and up.
Blowouts
Share of matches decided by 3 goals or more. The gold line is how many routs the matchups and the scoring model predict.
Rare: under 8% * Occasional: 8% to 14% * Frequent: 14% to 22% * Very Frequent: 22% and up.
Gini Index
0.20
Top-Heavy
00.120.180.260.5
Noll-Scully
Coin-flip
1.23
Moderate Separation
01.003
Interquartile Edge
75%
Clear Edge
50%60%70%80%100%
Best vs. Worst
Baseline 95%
95%
Dominant
50%100%
Close Games
Expected
40%
Frequent
0%41%100%
Blowouts
Expected
37%
Very Frequent
0%37%100%

Predictability

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Brier Score
How close the pregame probabilities landed to the actual result, averaged over the season. Confident, correct calls are rewarded most; confident misses are punished most. Lower is better; since draws are possible, a score under 0.66 beats guessing the base rate.
Highly Predictable: under 0.56 * Predictable: 0.56 to 0.62 * Hard to Predict: 0.62 to 0.66 * Coin-Flip: 0.66 and up.
Matchup Imbalance
How lopsided the matchups were on paper, averaging the gap between the two win probabilities over their sum. 0 means every match was a toss-up; 1 means every match was a heavy favorite against a big underdog.
Very Even: under 0.1 * Slight Separation: 0.1 to 0.18 * Notable Separation: 0.18 to 0.28 * Lopsided: 0.28 and up.
Strangeness
How wild the final table was versus what the model expected. A value of 1 means teams landed about one standard deviation from their projections on average. Above 1 is a stranger season; below 1 hugged the projections.
Very Predictable: under 0.8 * As Expected: 0.8 to 1.1 * Wilder Than Modeled: 1.1 to 1.4 * Chaotic: 1.4 and up.
Repeatability
How closely the final table order matched the preseason Elo order, by Spearman rank correlation. Higher means last season's ratings strongly predicted this season's finish. Shows N/A for an inaugural season.
Weak Carryover: under 0.3 * Some Carryover: 0.3 to 0.6 * Strong Carryover: 0.6 to 0.85 * Near-Lock: 0.85 and up.
Upset Rate
Share of matches the underdog won. The gold line is how often the model expected underdogs to win; a dot to the right means upsets ran hotter than expected.
Chalky: under 25% * As Expected: 25% to 33% * Upset-Prone: 33% to 42% * Very Upset-Prone: 42% and up.
Clear Favorite Upset Rate
Share of matches the underdog won, counting only games with a clear favorite (at least 60% likely to win once a draw is set aside). The gold line is how often the model expected these favorites to slip.
Solid Favorites: under 15% * As Expected: 15% to 25% * Shaky Favorites: 25% to 35% * Very Shaky: 35% and up.
Brier Score
Expected
0.58
Predictable
00.522
Matchup Imbalance
0.53
Lopsided
00.10.180.280.5
Strangeness
Expected
1.13
Wilder Than Modeled
01.002
Repeatability
0.94
Near-Lock
00.30.60.851
Upset Rate
Expected
20%
Chalky
0%19%50%
Clear Favorite Upset Rate
Expected
19%
As Expected
0%16%50%

Calibration

How these are measured

The navy dot is the actual value, the gold line and key are the model's reference where one applies, and the slate ticks are the cutoffs between read labels listed under each metric.

Probability calibration
An all-in-one chi-square test of the model's probabilities. Matches are grouped by how confident the model was, and within each group the predicted and actual counts of home wins, draws, and away wins are compared. The p-value is plotted; above 0.05 means well-calibrated.
Miscalibrated: under 0.05 * Borderline: 0.05 to 0.1 * Well Calibrated: 0.1 to 0.5 * Excellent: 0.5 and up.
Calibration slope
Checks whether the spread of the probabilities is right. Each probability is turned into log-odds and a line is fit predicting the actual results. A slope of 1.00 is perfect; below 1 is overconfidence (favorites lost more than their odds implied); above 1 is under-confidence.
Overconfident: under 0.85 * Calibrated: 0.85 to 1.15 * Underconfident: 1.15 to 1.3 * Very Underconfident: 1.3 and up.
Calibration error (ECE)
The average gap between the model's stated chances and how often the predicted result actually happened. Smaller is better. The gold line is the noise ceiling, the error luck alone can produce even with perfect probabilities; below it, the model's error is no larger than chance.
Well Within Noise: under 0.29 * Near Noise Ceiling: 0.29 to 0.43 * Above Noise: 0.43 to 0.57 * Well Above Noise: 0.57 and up.
Probability calibration
0.07
Borderline
0.010.050.10.51
Calibration slope
Ideal
0.50
Overconfident
0.3457661.001.65423
Calibration error (ECE)
Noise ceiling
0.256
Well Within Noise
00.2860.8

Next-Season Status

Across 100,000 regular-season simulations, the probability of each team's next-season status. Columns appear in best-to-worst outcome order: promotion-positive on the left, relegation-positive on the right. Cells with darker shading indicate higher likelihood.

Team Same level Direct relegation
KR Reykjavik 100%
IA Akranes 98.44% 1.56%
Fram Reykjavik 98.14% 1.86%
Valur Reykjavik 91.43% 8.57%
IBA Akureyri 63.69% 36.31%
Keflavik IF 48.30% 51.70%

Overall Game Log

Summary of every completed game this season. Sort any column by clicking its header.

Date Opponent Score Pre Elo Opp Elo Win % Tie % Loss % Elo Δ Points
1960-05-26 Keflavik IF D 2-2 1089 964 55.6% 20.7% 23.6% -0.9 1
1960-05-26 @ Valur Reykjavik D 2-2 964 1089 23.6% 20.7% 55.6% +0.9 1
1960-05-29 Fram Reykjavik L 0-2 965 1149 18.0% 20.2% 61.9% -6.3 1
1960-05-29 @ Keflavik IF W 2-0 1149 965 61.9% 20.2% 18.0% +6.3 2
1960-05-29 IA Akranes D 2-2 1088 1156 30.2% 21.1% 48.8% +0.5 2
1960-05-29 @ Valur Reykjavik D 2-2 1156 1088 48.8% 21.1% 30.2% -0.5 1
1960-06-12 Keflavik IF W 3-1 979 958 42.4% 21.2% 36.5% +10.0 2
1960-06-12 @ IBA Akureyri L 1-3 958 979 36.5% 21.2% 42.4% -10.0 1
1960-06-15 KR Reykjavik W 3-2 1156 1472 9.5% 18.4% 72.1% +10.0 4
1960-06-15 @ Fram Reykjavik L 2-3 1472 1156 72.1% 18.4% 9.5% -10.0 0
1960-06-19 IA Akranes L 1-3 989 1156 19.5% 20.4% 60.1% -5.9 2
1960-06-19 @ IBA Akureyri W 3-1 1156 989 60.1% 20.4% 19.5% +5.9 3
1960-06-19 Valur Reykjavik W 2-1 1166 1088 49.9% 21.0% 29.1% +4.8 6
1960-06-19 @ Fram Reykjavik L 1-2 1088 1166 29.1% 21.0% 49.9% -4.8 2
1960-06-19 KR Reykjavik L 0-5 948 1462 3.5% 14.7% 81.7% -2.8 1
1960-06-19 @ Keflavik IF W 5-0 1462 948 81.7% 14.7% 3.5% +2.8 2
1960-06-26 Valur Reykjavik L 1-3 983 1084 26.3% 20.9% 52.8% -7.6 2
1960-06-26 @ IBA Akureyri W 3-1 1084 983 52.8% 20.9% 26.3% +7.6 4
1960-07-03 Keflavik IF W 3-0 1162 946 64.7% 19.8% 15.5% +8.0 5
1960-07-03 @ IA Akranes L 0-3 946 1162 15.5% 19.8% 64.7% -8.0 1
1960-07-03 Valur Reykjavik W 6-0 1465 1091 75.4% 17.4% 7.2% +7.1 4
1960-07-03 @ KR Reykjavik L 0-6 1091 1465 7.2% 17.4% 75.4% -7.1 4
1960-07-10 IA Akranes D 3-3 1170 1170 39.5% 21.2% 39.3% +0.0 7
1960-07-10 @ Fram Reykjavik D 3-3 1170 1170 39.3% 21.2% 39.5% +0.0 6
1960-07-15 IBA Akureyri W 3-2 1170 976 62.8% 20.1% 17.1% +2.8 9
1960-07-15 @ Fram Reykjavik L 2-3 976 1170 17.1% 20.1% 62.8% -2.9 2
1960-07-17 KR Reykjavik L 3-5 1170 1472 10.2% 18.6% 71.2% -2.7 6
1960-07-17 @ IA Akranes W 5-3 1472 1170 71.2% 18.6% 10.2% +2.7 6
1960-07-17 IBA Akureyri W 5-2 938 973 34.5% 21.2% 44.3% +14.3 3
1960-07-17 @ Keflavik IF L 2-5 973 938 44.3% 21.2% 34.5% -14.3 2
1960-07-24 Fram Reykjavik D 2-2 1084 1173 27.6% 21.0% 51.4% +0.6 5
1960-07-24 @ Valur Reykjavik D 2-2 1173 1084 51.4% 21.0% 27.6% -0.6 10
1960-07-24 IA Akranes L 1-4 952 1167 15.6% 19.8% 64.6% -6.7 3
1960-07-24 @ Keflavik IF W 4-1 1167 952 64.6% 19.8% 15.6% +6.7 8
1960-08-12 IBA Akureyri W 2-1 1085 958 55.8% 20.7% 23.5% +4.0 7
1960-08-12 @ Valur Reykjavik L 1-2 958 1085 23.5% 20.7% 55.8% -4.0 2
1960-08-14 IBA Akureyri W 7-1 1174 954 65.0% 19.8% 15.3% +12.4 10
1960-08-14 @ IA Akranes L 1-7 954 1174 15.3% 19.8% 65.0% -12.4 2
1960-08-14 Keflavik IF L 2-4 1173 945 65.6% 19.7% 14.7% -14.9 10
1960-08-14 @ Fram Reykjavik W 4-2 945 1173 14.7% 19.7% 65.6% +14.9 5
1960-08-17 KR Reykjavik L 0-7 1089 1475 6.8% 17.2% 76.1% -7.7 7
1960-08-17 @ Valur Reykjavik W 7-0 1475 1089 76.1% 17.2% 6.8% +7.7 8
1960-08-21 IBA Akureyri L 3-5 1482 942 82.7% 14.2% 3.1% -17.2 8
1960-08-21 @ KR Reykjavik W 5-3 942 1482 3.1% 14.2% 82.7% +17.2 4
1960-08-21 Valur Reykjavik L 0-1 960 1081 24.0% 20.8% 55.2% -4.3 5
1960-08-21 @ Keflavik IF W 1-0 1081 960 55.2% 20.8% 24.0% +4.3 9
1960-08-21 Fram Reykjavik W 5-1 1186 1158 43.4% 21.2% 35.4% +17.8 12
1960-08-21 @ IA Akranes L 1-5 1158 1186 35.4% 21.2% 43.4% -17.8 10
1960-08-24 Fram Reykjavik D 0-0 1465 1140 72.7% 18.2% 9.1% -2.8 9
1960-08-24 @ KR Reykjavik D 0-0 1140 1465 9.1% 18.2% 72.7% +2.8 11
1960-08-28 Valur Reykjavik D 1-1 1204 1085 54.9% 20.8% 24.3% -1.1 13
1960-08-28 @ IA Akranes D 1-1 1085 1204 24.3% 20.8% 54.9% +1.1 10
1960-08-28 Keflavik IF W 8-1 1463 956 81.4% 14.9% 3.7% +3.3 11
1960-08-28 @ KR Reykjavik L 1-8 956 1463 3.7% 14.9% 81.4% -3.3 5
1960-08-28 Fram Reykjavik W 6-3 959 1143 18.1% 20.2% 61.7% +17.8 6
1960-08-28 @ IBA Akureyri L 3-6 1143 959 61.7% 20.2% 18.1% -17.8 11
1960-09-04 KR Reykjavik L 2-5 977 1466 4.0% 15.2% 80.7% -1.5 6
1960-09-04 @ IBA Akureyri W 5-2 1466 977 80.7% 15.2% 4.0% +1.5 13
1960-09-25 IA Akranes L 0-1 1467 1203 68.6% 19.2% 12.3% -10.7 13
1960-09-25 @ KR Reykjavik W 1-0 1203 1467 12.3% 19.2% 68.6% +10.7 15

Biggest Upsets

The 25 games where the underdog won despite the lowest pregame win probability. Underdog Win % is the winner's pregame chance of winning the game (lower = bigger upset). @ before a team name indicates the away side. An asterisk (*) after the date marks a playoff game.

# Date Underdog Win % Winning Team Losing Team
Team Elo Score Team Elo Score
1 1960-08-21 3.11% IBA Akureyri 942 5 @ KR Reykjavik 1482 3
2 1960-06-15 9.51% @ Fram Reykjavik 1156 3 KR Reykjavik 1472 2
3 1960-09-25 12.26% IA Akranes 1203 1 @ KR Reykjavik 1467 0
4 1960-08-14 14.67% Keflavik IF 945 4 @ Fram Reykjavik 1173 2
5 1960-08-28 18.07% @ IBA Akureyri 959 6 Fram Reykjavik 1143 3
6 1960-07-17 34.48% @ Keflavik IF 938 5 IBA Akureyri 973 2

Biggest Elo Changes

The 25 games that resulted in the largest shift in Elo rating.

# Date Elo Δ Winning Team Losing Team Tie %
Team Score Elo Win % Team Score Elo Win %
1 1960-08-28 17.84 @ IBA Akureyri 6 959 18.07% Fram Reykjavik 3 1143 61.73% 20.20%
2 1960-08-21 17.78 @ IA Akranes 5 1186 43.41% Fram Reykjavik 1 1158 35.41% 21.18%
3 1960-08-21 17.16 IBA Akureyri 5 942 3.11% @ KR Reykjavik 3 1482 82.68% 14.22%
4 1960-08-14 14.93 Keflavik IF 4 945 14.67% @ Fram Reykjavik 2 1173 65.65% 19.68%
5 1960-07-17 14.29 @ Keflavik IF 5 938 34.48% IBA Akureyri 2 973 44.34% 21.17%
6 1960-08-14 12.38 @ IA Akranes 7 1174 64.95% IBA Akureyri 1 954 15.26% 19.79%
7 1960-09-25 10.66 IA Akranes 1 1203 12.26% @ KR Reykjavik 0 1467 68.56% 19.18%
8 1960-06-15 9.99 @ Fram Reykjavik 3 1156 9.51% KR Reykjavik 2 1472 72.11% 18.38%
9 1960-06-12 9.97 @ IBA Akureyri 3 979 42.35% Keflavik IF 1 958 36.46% 21.20%
10 1960-07-03 7.96 @ IA Akranes 3 1162 64.69% Keflavik IF 0 946 15.49% 19.82%
11 1960-08-17 7.70 KR Reykjavik 7 1475 76.07% @ Valur Reykjavik 0 1089 6.75% 17.18%
12 1960-06-26 7.62 Valur Reykjavik 3 1084 52.79% @ IBA Akureyri 1 983 26.31% 20.90%
13 1960-07-03 7.09 @ KR Reykjavik 6 1465 75.43% Valur Reykjavik 0 1091 7.17% 17.40%
14 1960-07-24 6.74 IA Akranes 4 1167 64.60% @ Keflavik IF 1 952 15.57% 19.84%
15 1960-05-29 6.29 Fram Reykjavik 2 1149 61.85% @ Keflavik IF 0 965 17.97% 20.18%
16 1960-06-19 5.87 IA Akranes 3 1156 60.09% @ IBA Akureyri 1 989 19.54% 20.37%
17 1960-06-19 4.78 @ Fram Reykjavik 2 1166 49.92% Valur Reykjavik 1 1088 29.06% 21.03%
18 1960-08-21 4.32 Valur Reykjavik 1 1081 55.20% @ Keflavik IF 0 960 24.04% 20.76%
19 1960-08-12 3.99 @ Valur Reykjavik 2 1085 55.80% IBA Akureyri 1 958 23.48% 20.72%
20 1960-08-28 3.33 @ KR Reykjavik 8 1463 81.44% Keflavik IF 1 956 3.68% 14.88%
21 1960-07-15 2.86 @ Fram Reykjavik 3 1170 62.79% IBA Akureyri 2 976 17.13% 20.07%
22 1960-06-19 2.83 KR Reykjavik 5 1462 81.70% @ Keflavik IF 0 948 3.55% 14.74%
23 1960-08-24 2.75 @ KR Reykjavik 0 1465 72.66% Fram Reykjavik 0 1140 9.11% 18.24%
24 1960-07-17 2.67 KR Reykjavik 5 1472 71.20% @ IA Akranes 3 1170 10.19% 18.61%
25 1960-09-04 1.47 KR Reykjavik 5 1466 80.73% @ IBA Akureyri 2 977 4.03% 15.23%